choosing a fullscreen resolution of 1280x720 will result in a small 640x256 image surrounded by black borders being displayed. That is, if you increase the resolution in the Fullscreen resolution box for example, it doesn't make the game run at a higher resolution and hence look less pixellated it just changes how big or small WinUAE's Amiga screen output looks on your screen. Here you can select the output device and the resolution your graphics card uses to display WinUAE's output in this section, but it does not affect the resolution of the game. Note that most games came in PAL format, so 320x256 and 640x256 were the most common resolutions. WinUAE outputs these same resolutions as required by the game or program. 640x512) - with a great deal of flickering involved as I recall. It was also possible to double the horizontal resolution with interlace mode (e.g.
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